Metroid Prime 3: Corruption

So I finally beat Metroid Prime 3: Corruption today. I’m still decompressing the experience in my head, but I was really impressed with the game. Much like the other Prime games, each aspect of the game design (sound, controls, graphics) really plays off of the others to create a cohesive, engrossing world. And RETRO Studios has added a number of gameplay elements to the mix to keep things feeling fresh.

Metroid Prime 3

The controls (most notably the aiming with the Wii remote) have improved the experience the most. While I loved Metroid Prime on Gamecube, I’ve always thought that the game was good in spite of the control scheme, not because of it. I don’t blame RETRO, as the C-Stick on the Cube controllers wasn’t up to the task of dual analog control. Still, the new freedom of movement allowed by this new control scheme feels excellent (dare I say, better than any other console FPS game). The other motion controls are also well done (the nunchuk is used for throwing the lasso, and the remote is used for manipulating switches).

Regarding the graphics, this is the first Wii game that has impressed me graphically. The extra RAM, clock cycles, and texture passes that Wii offers (compared to Gamecube) are put to good work – not only are the environments bigger, but the textures are sharper and bloom lighting is used to enhance the particle effects. And wow have the particle effects been improved. But as usual, it’s the art that really sets this game apart. RETRO’s art team is arguably the best in the industry, and Prime 3 is another notch on their belts – the environments are unique, the colors are vibrant, and general environmental composition is inspired. I literally said “wow” out loud on more than one occasion.

It’ll be interesting to see how this game performs sales-wise. Core games like Resident Evil 4 and Zelda: Twilight Princess have sold well on Wii – I’m hoping Metroid will find similar success. It really deserves it.

Next on my list: Halo 3.


5 Responses to “Metroid Prime 3: Corruption”

  1. 1 Gintama September 28, 2007 at 9:07 pm

    This game was hard towards the middle of then it gets just to easy!

  2. 2 Dave October 5, 2007 at 3:25 pm

    Why do you think Metroid isn’t and hasn’t been a huge hit, sales-wise? The quality of the game and the fact that its a trilogy would seem to lend itself to that, but it hasn’t reached that level it seems.

  3. 3 Geoff October 5, 2007 at 3:57 pm

    @ Gintama:
    Agreed. Prime 3 is most definitely less difficult than Prime 2, though I’ve read that this was by design.

    @ Dave:
    First of all, it should be noted that Prime 1 is the best selling Metroid game at ~2.6 million sold worldwide, so the RETRO developed titles have reached a new audience. And Metroid Prime 3 is trending higher than Prime 1.

    But you’re right – compared to Nintendo’s IPs, Metroid has consistently been second-tier sales wise. Part of that is because the series has historically performed poorly in Japan. In fact, one of the reasons that RETRO was given the Metroid property in the first place was because the previous games had sold so much better in America and Europe than in Japan. That also explains the move to first-person perspective (in general, first person games have been ignored by the Japanese public).

    Still, even in the West, Metroid games have underperformed compared to Mario, Zelda, and Donkey Kong. Some of this can be attributed to userbase/marketshare – Metroid games are most decidedly ‘adult,’ especially when compared to the rest of Nintendo’s library. The pacing of Metroid is also slow and deliberate, a no-no if trying to reach mass success (see my upcoming article on Halo). And Samus is a woman. While she is most definitely badass, you’ll find few hugely successive games that star female protagonists (Tomb Raider comes to mind as an exception).

  4. 4 Dave October 6, 2007 at 11:38 am

    Would you agree with Matt on IGN, that Nintendo has poorly marketed Metroid?

  5. 5 Geoff October 7, 2007 at 11:01 pm

    I think they have done a sufficient job marketing the game. His complaints came before Nintendo’s official compaign began, so a number of his points were rendered moot. I’ve seen plenty of advertisements on TV, and the Wii Channel for the game was obviously a unique way (for Nintendo) of marketing a game to consumers.

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