Zombies!

Fable II continues to impress me. There are some technical issues here and there, but the game exudes such a feeling of exuberance that it’s easy to ignore its foibles. The game really is more than the sum of its parts.

I’ve put some time into the Left 4 Dead demo, and I’m surprised by how much I’ve enjoyed myself. I’m a giant Valve fan, but the concept for this horror title had yet to really grab me. I think it’s because the game is so co-op focused.

The concept of multiplayer has always appealed to me, but beyond Counter-Strike and Team Fortress 2, I’ve never actually sunk a lot of time into a multiplayer mode. I’m not a stats-driven man by nature, so the concept of racking up a lot of kills does very little to rev me up. As most multiplayer games are driven to that end, I just don’t find them very fun.

Left 4 Dead, though, is more an experience than a goal-driven game. Sure, you get kudos for helping out teammates (and generally not being a jerk), but the real enjoyment to be found seems to be the shared experience of facing whatever the AI Director has in store for your team. It’s a very unique game, and I hope that it finds an audience on 360 and PC so that it can really flourish, as it’s a perfect fit for a constant stream of DLC.

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